This is a quick, down
and dirty guide for Clerics and other faith-based characters in the World of
Moog. It is written for 5E but much of it can be easily used for Old School
version of the setting. OK, so maybe 1200+ words isn’t all that brief.
Human, Dwarf and
Halfling Good and Neutral aligned
PC clerics worship either The Five (The Gods of Law), one of the individual Gods
of Law or the Mother Goddess C’pu (alternately named C’ephu). Halfling clerics
being extremely rare will in almost all cases choose to worship Vat Oldy M’m. Heretics
of the Ardahune (pronounced ard HOON, basically any human with levels in
Barbarian) people of the North have different names for most of the Gods of
Moog. Quite a few of their clerics worship Thaumus the Wanderer (similar to the
Hindu myth, except in this case a rather viscous snapping turtle that rises
from its sleep to lift the world of Moog, carrying it along on its back as it
crawls across the Void) , The Great Dragon (actually Ourbosas the Dragon
Goddess of Destruction) or Korn the God of Battle (Note that Korn is
actually a despicable God of Chaos, but there’s no convincing the Ardahune of
this). In all cases, choose whatever domains you wish as the faiths and Gods
themselves are just not all that codified. The Gods of Law are completely
disinterested in the affairs of men. The Gods of Chaos are far more active and
seek to destroy and corrupt. C’pu and her mortal followers actively oppose
them.
C’pu: Mother Goddess and
Principle Deity of the setting, a typical Earth Goddess and a rare source of
Goodness in the otherwise grim setting
The Gods of Law
·
Axyay Gr’gg:
God of Sorcery and Treasure
·
Sear’n On:
God of Knowledge, Engineering and Enlightenment
·
Helmso: The
Bloody-handed God of War, Battle, often confused with Korn
·
Vat Oldy M’m:
The Laughing God, God of Luck, Patron God of Halflings
·
Mentrekfranz:
God of Valor, Patron God of Henchmen and Adventurers
Dwarven Dieties
There is probably no difference whatsoever in the Dwarven faith and that of the more common faith of men and halflings. They do however use the following naming conventions:
There is probably no difference whatsoever in the Dwarven faith and that of the more common faith of men and halflings. They do however use the following naming conventions:
·
The Stone
Mother: C’pu?
·
The Jarl: Axyay
Gr’gg?
·
The Smith: Sear’n
On?
·
The Warrior:
Helmso?
·
The Tinker Vat
Oldy M’m?
·
The Skald: Mentrekfranz?
Elves Good and Neutral aligned Elven PCs venerate all of
the non-evil Godlike beings to varying degrees. Players may choose to worship
the entire pantheon or pick from one of the divine beings discussed below.
Principle among all Gods
is C’ephu al Lunanari whom the Elves hold in the highest regard. Ourbosas
Balorian is considered a neutral entity, equal in power to C’ephu, and
venerated for her Fire aspect and the life-giving gift of sunlight. Even more troubling
to the other Good Folk is that Elves tend to admire and even share some degree
of affinity with dragons. As the progenitor of all dragon kind, Ourbosas is viewed
as a source of great knowledge and the deepest magics. Elves do not view her as
a purely evil entity, and this of course is pure heresy in the view of Humans
and Dwarves. Halflings are too busy eating and drinking to care.
Yet another heretical aspect
of the Elven theological view of the cosmos, is that the Five (as they are
known among the human and dwarven clerisy) are actually lesser beings known as Vylldane,
still powerful, but no longer True Amesha. There are in fact, several
additional entities known to Elves that humans and dwarves appear to have little
knowledge. These beings are just slightly less powerful than the two Greater
Amesha and are known as Dolor Ami.
Moreover, a close study
of the Elven mythos suggests that the Elves see the world in terms of a strict hierarchy
of sentient life, a pyramid scheme of sorts where divine and semi-divine beings
attempt to work their way up the ladder of Ascension. A few of these ascendant Dolor
Ami are held in great reverence by the Elves. Korenuos God of War and the Wilds,
Yeeshan’th Goddess of Art and Music, Selsitheench God of Magic and Norlorg God
of the Woods are the most prominent though there are a few others. It is not
lost upon the clergy of Human and Dwarf that these entities are astonishingly
similar to the four Ruinous Princes of Chaos. Elven clerics expect to be viewed
with suspicion by clerics of the other races, but this doesn’t seem to trouble
them. This is mostly due to the confidence, pure arrogance even, that the Elven
view is far closer to being correct and that the others are simply jealous of
the superior Elven standing in the great game of divine Ascension.
What About Druids?
How Do They Work?
Druids are found mostly
among Men and rarely among the other races (but hey this is 5E so it’s fine to
roll up a cringe-worthy Dwarven Druid so we can all laugh at you). The druidic
faith is very close to that of the Elves and in fact, the earliest druids were taught
their faith by the Wood Elves of the Gloamingwood (pamphlets were most likely
involved). Druids should pick either a lesser God detailed in the Elven entry
above as a patron or Ourbosas or C’ephu. Druids of the Ardahune race of men
usually choose to venerate Thaumus the Wanderer, but there are exceptions.
We Were Promised
Paladins. There Are Paladins in Moog Right?
A few, yes, Paladins in
Moog are either squeaky clean do-gooders (the Hands of C’pu) who follow C’pu
and go about righting wrongs, rescuing princesses and the like or they’re fiery
zealots (the Hands of Helmso) who wield their sword for the glory of Helmso. Members
of the former are admired by all, with the noted exception of the Murder Hobos
in an adventuring party who have to walk on eggshells around them. The latter
are frankly terrifying to most folks and even the most pious among the clergy
believe the Hands of Helmso take things a bit too far. Both have a Knightly Order
located in Vermistadt and as knights they are afforded a wide degree of rights
and privileges in the city. You should probably be playing a human if you’re a paladin
but there could be rare exceptions.
And Rangers? Aren’t They
Divine Casters as Well?
These characters are not
necessarily a devout group, but they do know how to draw energy from the same
sources of power that fuel druidic magics. Assume that your PC has more than a
passing familiarity with the Druidic faith and follow the directions in the
earlier entry for Druids. This faith would be actually quite strange for a
Halfling or Dwarf, but those sorts of characters likely grew up in an extremely
isolated and rural setting and knew only the druidic faith in their youth.
Closing Thoughts
It should be noted
that in some cases, there appear to be holes in the belief structures and even
conflicts among the Good Folk of Moog. This is by design as players and NPCs are
not meant to know or even understand the fullness of the cosmos and its
mysteries. Roleplaying in Moog occurs at a time of great, even appalling
ignorance. Your PC might be certain of the correctness of his beliefs and
outraged by the conflicting believes of others. It’s possible even that you’re
not all that religious in the first place and are in essence a clever fraud. Alternatively,
perhaps your PC fully accepts that ignorance is the lot of mere mortals and is
completely open and accepting of all faiths of the Good Folk of Moog.